User blog:SetsunaKnowsTheMatrix/Episodes rewritten with AI

One Krabs Trash
The front yard of Mr. Krabs' house now has a sign that says "Fine Antiques For Sale". Mr. Krabs is arranging a rug to showcase the "antiques". The French Narrator comments on how one man's trash is another man's treasure, as Mr. Krabs begins digging through his trash can to find things to sell. He puts all the items on his rug and sprays them with fresh scent odor spray to make them clean. A fish comes and offers $1.50 for an umbrella, but Mr. Krabs insists that it's an antique and belonged to a queen, so he raises the price to $10. Eventually, the fish agrees to buy it for $5. SpongeBob and Patrick come and look around the antique sale, and Patrick buys an antique plunger from Mr. Krabs for $5. SpongeBob finds a soda drinking hat that Mr. Krabs claims was made for him, and buys it for $10. As they are leaving, another fish offers Mr. Krabs $500 for the hat, which Mr. Krabs declines. Then, more fish start offering more and more money until one offers him a million dollars for the hat. Mr. Krabs compliments SpongeBob's new hat and offers to sell it to him for $10. SpongeBob only has $5, so Mr. Krabs initially declines the deal. SpongeBob quickly runs home and returns with more money, eager to buy the hat. As they walk away, several fish approach Mr. Krabs to buy the hat, offering more and more money for it, with the last fish offering a million dollars. Mr. Krabs rushes to find the hat before SpongeBob realizes its worth. He finds SpongeBob and tells him that the hat makes him look like a girl. SpongeBob is initially hurt but then Mr. Krabs shows up with a bag of novelty hats and tries to convince SpongeBob to trade the hat for his entire collection. SpongeBob declines, and Mr. Krabs leaves, disappointed. Mr. Krabs tries to take SpongeBob's hat away, but SpongeBob refuses to give it up. Mr. Krabs brings out a bag of novelty hats to tempt SpongeBob, but he still won't give up his old hat. Finally, Mr. Krabs tries to scare SpongeBob by pretending to be a ghost and telling him that the hat is cursed, but SpongeBob still won't give it up. Later, SpongeBob shows up covered in dirt and holding a shovel, saying that he's returning the cursed hat to its original owner, Smitty Werbenjägermanjensen. Mr. Krabs is skeptical, but SpongeBob insists that Smitty is buried in Floater's Cemetery. They go to the cemetery, where Mr. Krabs discovers that Smitty was a real person who was buried there. SpongeBob's old hat belonged to Smitty, who was apparently "number one" in something. Smitty approached Mr. Krabs and demanded his hat back. Mr. Krabs refused, insulting Smitty and daring him to take it. Smitty then revealed his secret weapon: an army of skeleton zombies. Mr. Krabs, frightened, fought off the army with a swordfish, while Smitty pleaded for him to return the hat. In the end, Mr. Krabs defeated the skeleton zombies and reclaimed the hat, only to find out that it was worthless. SpongeBob mocked Mr. Krabs, and he broke down in tears. Squidward walked by with flowers, calling Mr. Krabs a baby, and the episode ended.

Pranks a Lot
SpongeBob and Patrick approach the Palace of Pranks. SpongeBob excitedly points out that it is the greatest novelty shop in Bikini Bottom where all the best pranksters shop. He mentions that he got his Seanut Brittle can gag from there. Patrick eagerly tries to open the can, but SpongeBob reminds him that it's a booby trap. Patrick doesn't believe him and opens the can anyway, only to be surprised by purple tubes popping out of the can. SpongeBob laughs and suggests they go inside the store.

Once inside, SpongeBob savors the smell of cheap plastic novelty items and shows Patrick the aisles of pranks, gags, and gross-out toys. Frank, an old fish and the shopkeeper, greets SpongeBob and shocks Patrick with a joy buzzer, introducing him to the granddaddy of all pranks. SpongeBob explains that Frank is the master and that he learned all he knows about pranks from him.

SpongeBob and Patrick walk to the checkout counter, and Frank shows them a package of exploding chewing gum. Patrick tries the gum, and his head explodes, leaving only a neck bone in the shape of a femur. SpongeBob asks what they can get for one dollar, and Frank shows them a fake gag dollar to fool their friends. SpongeBob is unimpressed and asks if Frank has anything better. Frank offers a whoopee cushion, fake vomit, and even real vomit, but SpongeBob declines all of them.

Frank then offers them his best prank, invisible spray, which SpongeBob eagerly buys. Frank warns them to be careful with it as it stains clothes. SpongeBob and Patrick exit the store, excited to use the ultimate prank.

SpongeBob suggests they prank people by spraying an invisible bench and sitting on it. They imagine people's reactions and Patrick thinks it's a great idea. Patrick takes off his pants to avoid staining them, and they argue over who gets to spray the bench. In the struggle, they accidentally spray themselves and become invisible. A tour bus drives by and sees them fighting over the can, and SpongeBob and Patrick panic. They playfully spray each other with the remaining invisible spray until the can runs out, and they worry about how to pull off their ultimate prank without it.

SpongeBob throws the can away from them and Patrick finds their pants, which he accidentally rips. SpongeBob suggests forgetting the pants and heading home to wash off the paint. As they walk, Patrick asks SpongeBob for the time, and they approach Nat to ask him. Nat tells them the time, but when he turns around, he thinks he hears a ghost and runs away in fear. SpongeBob has an idea and tells Patrick that they can use their invisibility to prank everyone in Bikini Bottom by pretending to be ghosts. Patrick thinks it's the ultimate prank.

SpongeBob and Patrick, mischievous as ever, give each other a high-five before setting out to scare their friends in Bikini Bottom. They sneak up on Sandy's treedome, and despite her initial skepticism, manage to convince her that they are ghosts. Sandy soon realizes the truth, but not before SpongeBob and Patrick's shenanigans have caused her to flee in fear. The two friends continue their ghostly escapades, scaring Mrs. Puff, Squidward, Bill, and several others. Everyone they encounter is convinced that they are being haunted by ghosts, causing a panic to spread throughout Bikini Bottom. But when Sandals appears unfazed and simply holds up a piece of toast, the friends realize that they might have gone too far. In the end, it's Harold who is truly terrified by the "ghosts," even as SpongeBob and Patrick revel in their successful pranks.

SpongeBob and Patrick are enjoying a quiet moment, reading their newspapers. SpongeBob bursts into laughter, catching Patrick's attention who's holding his paper upside down.

SpongeBob proudly proclaims that they are now officially the best pranksters in the entire town since everyone believes they are ghosts. However, there is still one person they haven't scared yet, and that's Mr. Krabs.

As Patrick tries to read the article on his paper, SpongeBob declares that they will put Mr. Krabs' fearlessness to the test and see if he really is not afraid of ghosts.

The Krusty Krab is shown at night, and Mr. Krabs is seen looking out of the blinds. Mr. Krabs boasts, "Ghosts? Ha! I'm not scared of them!" He explains that sailors wear a spotted neckerchief, a dried-up sea leprechaun, and gold to keep ghosts away. Mr. Krabs proudly displays a gold necklace with the name "Foxy" on it, and reveals that he is wearing his pants in a maldon knot for extra protection. He shows off his shiverin' timber brace, which chains his ankles together, and demonstrates that he has taped the hairs on the back of his neck down. Mr. Krabs is also wearing a suit of anti-ghost armor, consisting of a barrel and a headpiece with lanterns hung on it. He even has a secret weapon called the specter deflector, which is a paddle ball. Mr. Krabs taunts the ghosts, challenging them to try and get him, "Bring it on!"

SpongeBob and Patrick have successfully pranked everyone in Bikini Bottom into believing that they are ghosts. The only person left to scare is Mr. Krabs, and they make it their mission to haunt him.

They enter the Krusty Krab at night, and as soon as Mr. Krabs sees them, he declares that he is not afraid of ghosts and shows off his various items of protection. SpongeBob and Patrick, undeterred, proceed to toss over a table and a barrel, making it look like they are floating.

They begin to haunt Mr. Krabs, who tries to fend them off with his "specter deflector" (a paddle ball). SpongeBob and Patrick continue to moan ghostly as they move around with the "floating" barrel. Mr. Krabs hits the ball faster, warning them to stay back. But SpongeBob or Patrick stop the ball, and then cut the string, leaving Mr. Krabs defenseless.

They quietly say "Boo" and Mr. Krabs breaks out of his armor and runs away, screaming. SpongeBob and Patrick have successfully pranked everyone in Bikini Bottom, including the tough and fearless Mr. Krabs.

SpongeBob and Patrick play a prank on Mr. Krabs by pretending to haunt him. They glue the doors shut, replace the glass with rubber, and clog all the toilets. Mr. Krabs tries to escape, but each attempt fails miserably. Eventually, SpongeBob and Patrick reveal that it was all a joke and Mr. Krabs is relieved. However, they decide to play one more trick on him by making a dollar bill float in the air and threatening to burn it. Mr. Krabs panics and throws water at the dollar, which reveals SpongeBob and Patrick. They laugh and Mr. Krabs realizes it was all a prank.

SpongeBob and Patrick, two mischievous friends, decide to play a prank by painting themselves invisible and pretending to be ghosts. However, they soon realize that the paint also makes their clothes invisible, leaving them naked in public. They are caught by Mr. Krabs, the owner of the Krusty Krab, who instead of punishing them, decides to join in on the fun. He lifts them up by the back of their necks and teases them, but ultimately lets them go home before someone sees them nude.

As SpongeBob and Patrick walk into the dining area, they feel relieved that Mr. Krabs was such a good sport. However, their relief is short-lived as they are suddenly exposed to a crowd of their friends and neighbors, who cheer and take pictures of them. Mr. Krabs shines a bright light on them from the crow's nest, declaring them the "live nude pranksters" and "Bikini Bottom Ghosts." The scene ends with SpongeBob and Patrick screaming in embarrassment as their friends and neighbors laugh and tease them.

In the end, SpongeBob and Patrick realize that they should have gone with a less embarrassing prank, and they both let out a crying yell as the episode concludes.

Haunted Circus Quest
Riley and her friends are making Jack o' Lanterns for Halloween when Mika pops out of the red bed and expresses her love for the holiday. Fiona and the others are impressed with Mika's enthusiasm, but Mika jokingly refers to them as the daughters of scary movie monsters and wonders if they are real. When Riley sees what she thinks is a ghost, Fiona assures her that it's not and tells her to stay calm like the rest of them. Riley laughs and realizes she was just scared of the sheets. As Fiona was laughing, a bat suddenly started tickling her. Mika pointed out that Fiona was actually tickling herself and they both laughed. Suddenly, they heard the sound of a ghost moaning and Fiona became frightened, screaming as she jumped into Mika's arms. To their horror, they saw a person wearing a ghost costume that appeared to be haunting Alice. Alice became scared and screamed "G-G-G-GHOST!" There was another ghost in the circus which made them very afraid of ghosts in general.

As they were searching for the ghost, a ghost suddenly popped out and wailed, causing Alice and Fiona to scream "A G-G-G-GHOST!" Mika turned around, startled, but didn't see anything. Alice tried to encourage Mika to not be scared and told her that she can do it. Fiona reminded them that it's just a trick and they bumped into each other and screamed when they realized it was each other. They all laughed and Mika asked if they had found the ghost yet, but Alice and Fiona said they hadn't found anything. Suddenly, eerie noises were heard and a ghost appeared, haunting them. Alice and Fiona were scared and screamed in horror. The scene fades and an eerie ghost voice comes towards Fiona and Alice. They screamed and ran down the hallway, bumping into Mika who stood her ground, saying "Mika Magia runs from nothing!" The ghost approached them, causing Fiona, Mika, and Alice to scream and run for their lives. Alice shouted for the ghost to go and spook up someone else's house while Fiona demanded that the ghost get away from them.

Mika and Fiona are exploring an old theater rumored to be haunted by ghosts. Mika is apprehensive and expresses her fear of encountering any ghosts. Fiona reassures her, but they both hear a moaning sound that sends chills down their spines. Suddenly, a ghost appears, and the two girls panic and run away from it. The ghost follows them, and they hide, but it eventually scares them. Fiona identifies herself as the Circus Acrobat and tries to stop the ghost's plan to unravel the saga of the acrobat. However, the ghost reveals that Fiona is not a present-day Circus Acrobat but a long-distance parody of a character that lives in an alternate universe. The ghost created Fiona as a portrait of his tortured youth and now feels that she deserves better and love. Alice, another character, also encounters ghosts and decides to confront them. The story ends with a phone call from Jeanie Sadler, who reads a poem about love and forgiveness.

The lights go out and the sound of a ghostly wail fills the air. The front door creaks open and a ghostly figure enters. It tosses a table and barrel, then lifts them up to make it appear as if they're floating. The ghost calls out to Alice, telling her it has come to haunt her. Alice responds by using a specter detector, bouncing a ball back and forth from a paddle board while warning the ghost to stay back. The ghost continues to moan as it walks by with a floating barrel. Alice hits the ball faster and warns the ghost again. Suddenly, the ghost stops the ball and cuts the string, causing Alice to shiver in fear. The ghost quietly says "Boo," and Alice screams before trying to run out the door, only to find it glued shut. She then tries to break the window, but it stretches like rubber instead of shattering. Alice then tries to hide in the toilet, but it's clogged with toilet paper. The ghost taunts Alice, laughing as she begs for mercy. Suddenly, a dollar appears in the air, and the ghost demands payment. Alice throws water on the dollar, making the ghost reappear and revealing it to be Riley. Alice lifts Riley up by the back of her neck and accuses her of being the ghost of the circus. Riley apologizes, asking Alice not to chop her into little pieces and eat them.

Go-Kart Racing in Planet Z
A group of friends, led by A, decide to take a break from their usual routine and build cars to race. They spend the day building and painting their vehicles and even help V make drawings for a stadium. While Q and P work on the roof, F and his gang watch from behind the bushes and decide they want to build their own cars. F sneaks towards the paint cans with a bag of sand, but when Q drops the hammer, F slips and ends up injuring his foot. Despite the accident, F is determined to have fun and take things for himself, while A and her friends continue to work on their projects.

A and her friends park their newly-built cars in the garage when F approaches and lures R away with a carrot, only to forcefully pull her ears. G sees what's happening and alerts everyone with a loud trumpet, causing F and his gang to flee. With G's help, they continue building the go-karts and finish the stadium just in time for the big race. They enter a competition, and J and W confirm that cars are allowed to compete. Excited to win, A and her friends prepare for the race.

As they headed to the stadium for the annual race competition, the animals were filled with excitement and anticipation. The announcer welcomed them all, announcing that only one would cross the finish line as the winner.

F and his gang overheard that A and her friends were ready to compete and saw an opportunity to intervene. F convinced his gang that they could win the race by pretending to be racers.

A's friends watched from the stands as A and her friends, along with F and his gang, prepared to compete. N expressed confidence in A's racing abilities, and R added that even if A lost, it wouldn't matter much.

The announcer called out for the start of the race, and A quickly sped ahead of the other cars, leaving F and his gang behind. As A drove through the racecourse, her friends cheered her on, and F and his gang struggled to keep up.

A reached the finish line first, winning the race. Her friends cheered in celebration, and they all headed home feeling happy and proud.

As they discussed the next round, V revealed that she would be driving, and N announced that she would be watching proudly. A wondered what V had planned for the next round, and everyone was curious to find out.

It's evident that people still go to the stadium for the next round. They know V is capable of inventing the ideal things. This time, people are even more excited during the preparation. V sits in her car, and everyone is happy to see her. The start goes well, and V drives past the other cars. N remarks that V is doing a good job, and the others look happy.

A comments on V's driving skills and wonders why she didn't stick to the same routine as the previous round. However, V steps on the accelerator pedal at the bottom and drives up the hill, exactly as calculated. V passes several cars effortlessly and soon passes them all on the straight line towards the goal. A's friends cheer for V's win.

V cannot believe that she has won, and A and N later play chess, discussing V's victory. A mentions a poster they saw and declares that she will drive and win. F and his gang notice A's car and express their confidence that their car, Black Zap, will help them win.

They are willing to pay A $10,000 to not win the race. A refuses, and F tries to bribe her. A refuses, and F threatens her with traps. F comes up with a plan to set traps for A, but he realizes he cannot do it alone and decides to steal someone. F is pleased with himself and commands his gang to set traps for A.

V is sitting on her balcony testing out her new binoculars. With them, she can see two things at once. She spots R eating carrots in her place and F sneaking around. V quickly realizes that F's gang is trying to take R, so she calls N for help. N is hesitant but eventually looks out the window and sees F approaching R. To scare off F, N moans like a ghost, causing F to run away.

F is angry about the failed plan and decides to steal the car key to prevent A from winning the upcoming competition. On competition day, A's friends discover that the car key is missing, and they realize that Trian can't win without it.

They sneak into F's shack while he is asleep and take the car key without waking him. F wakes up and chases after them, but they manage to give the key back to A just in time for the competition. A wins, and everyone is happy.

F and his gang decide to take matters into their own hands and set traps for A. Q and P notice this and P runs to warn A. Meanwhile, the car championship begins and F nervously waits for the cars to be ready. F sits next to F and asks if he fixed the traps. F confirms that they have been fixed, but F becomes nervous when A arrives. A's friends understand that she will win the championship. V takes out a pair of binoculars and sees that A has avoided F's traps.

As the race progresses, F drives straight into the trap that F fixed, and M looks gloomy as it seems like Black Zap will win again. However, V encourages M to pull himself up as there is still one lap left. As A approaches Black Zap in the last corner, F starts chattering his teeth and throws a tomato at A's face, causing her to be blinded and spin out of control. However, she manages to wash away the tomato and quickly pedals forward. Suddenly, F and F drive over oil and crash into a wall.

Black Zap has a big lead, but A approaches quickly. They press themselves side by side in the goal, and the audience is wild with excitement. A recognizes her name and becomes angry at F and his gang's mockery in the past. She puts in a real effort to catch up and, in the end, manages to come first in the finish line. The judges review the target film, and it is discovered that A is the winner. A's friends embrace each other with joy, and A receives a gold medal.

A and her friends try to put the medal together in her room, but it doesn't work out, and they go on their way home. F can't believe his eyes and angrily breaks his cane in half.

U and V Enter the Haunted Building
The sun is shining on Planet Z as O, V, and G compete in an archery contest, hitting bull's eyes with their arrows. Meanwhile, U plays with H and A, as D, E, and K watch. T and W relax under a tree, while R builds a fence and Q, B, and S pick apples. F and N do a workout, enjoying themselves. O comments on the abundance of apples, and T asks about G's wellbeing. U has a surprise in mind and leads the group to an empty building, laughing along with V.

U announces that they will be going to a haunted house to stop F and N, who are watching and listening. U assures the group that the haunted house has fun games and spooks, which causes F and N to become nervous. In the haunted house, V opens a coffin to find U, who surprises everyone and suggests they play hide-and-seek. The Letters are shown safe at home, watching TV, and commenting on U and V's antics. U finds V hiding in a barrel, but when V falls and rolls down the stairs, O checks on V to make sure they're okay.

A group of friends, U, Y, O, T, W, G, and V, are hanging out when they come across two troublemakers, F and N. F threatens U with a big surprise, but before he can finish his sentence, he and N stumble and fall into a nearby river. They quickly get out and demand the barrels that U and her friends were carrying. U suggests knocking F down with the barrel, and they all run off with F and N in pursuit.

U and her friends eventually make it to a building and shut the door, but F gets hit in the process. As they hide, F and N start searching for them. O and V come up with a plan to dump slippery fish to slow down F and N, and U and V run away, taunting them.

U and V crash into a room and come up with a plan to scare F and N out. They use a sheet to create the illusion of ghosts and successfully frighten F and N, causing them to run away in terror. U and her friends celebrate their victory and decide to leave the building.

Trina's Go-Kart Racing
Trina and her friends embark on an outdoor adventure by taking a walk. Trina suggests that they haven't done anything exciting at home for a while and proposes building and racing cars. Toborr and the rest of the group enthusiastically agree to the idea, and they spend their time building and painting cars, as well as constructing a stadium. Meanwhile, Cyrano and his gang (Nefarina, Raberto, and Verona) watch from behind the bushes and become envious of the group's activities. Cyrano suggests that they build their own cars, but then decides to sabotage the group's work by sneaking towards the paint cans with a bag of sand. Toborr and Penelope continue to build, and as Toborr drops the hammer, Cyrano slips and gets the hammer on his foot, causing him to yell in pain. Cyrano becomes even more resentful and declares that they will take everything for themselves.

Trina and her friends finish building their cars and park them in the garage. Cyrano attempts to lure Bethany away with a carrot and pulls her ears when she takes it. Bethany screams and Ellie Trumpets, scaring Cyrano and his gang away. With Ellie's help, they finish building the stadium and prepare for a big race. They plan to enter a competition, and Trina and Alice ask Talia and Tania if it's allowed. After checking the regulations, they confirm that it is, and everyone is excited to compete.

A group of animals gather with great anticipation at the annual race competition, where one of them will become the winner. Among them, Trina Mouse and her friends are ready to compete, while Cyrano and his gang hatch a plan to win the race despite not being racers.

As the race begins, Trina Mouse zooms past the other cars, leaving Cyrano impressed by her skill. Trina skillfully navigates through the track, impressing even Martin Meerkat, who is keeping track of the racing speeds. Sadie Skunk cheers Trina on, confident in her friend's abilities.

In the end, Trina reaches the finish line first, winning the race and causing her friends to cheer in celebration. As they head home, they discuss the next round of the competition, with Alice Raccoon planning to take the wheel. Sadie Skunk eagerly looks forward to watching, proud of her friends and excited to see what they'll come up with next.

It is evident that everyone is still heading to the stadium for the next round. They are aware that Alice has the ability to invent perfect things. This time, the excitement among the people is still at its peak during the preparation. Alice sits in her car, and everyone is thrilled to see her. The start of the race goes smoothly, and Alice drives past the other cars. Sadie Skunk compliments Alice's performance, and the others are pleased as well. Trina Mouse wonders what Alice really wants to accomplish by driving, but Alice has a plan in mind. She steps on the accelerator pedal and drives up the hill, calculating her every move. Trina's friends cheer her on as she passes several cars with ease. Alice reaches the finish line and wins the competition. Trina and Sadie later play chess, and Trina is happy just thinking about Alice's victory. She tells Sadie that she has reported to the race and plans to compete, vowing not to lose. Nefario sees his car, Black Zap, and believes it is in great shape and sure to win. Cyrano and his gang agree, and Cyrano boasts that Black Zap will take Trina out of her way and off the track. However, Trina is training her car, and Snoutley overhears Nefario's plan to pay him to set traps for Trina. Snoutley is proud to have figured out a way to prevent Trina from winning but wonders how to set the traps. He recalls how Cyrano tried to take Bethany and decides not to be as foolish. He devises a plan to steal someone, and Cyrano and his gang set traps for Trina.

Alice is sitting on her balcony, testing out her binoculars. With them, she can see both Bethany eating carrots and Snoutley sneaking around. Alice quickly realizes that one of Cyrano's gang is trying to take Bethany and calls Sadie for help. Sadie is initially scared to look out the window but eventually does so and sees Snoutley going after Bethany. Sadie scares Snoutley away by pretending to be a ghost.

Later on, Snoutley comes up with a plan to steal the car key to prevent Trina from winning the big competition. He successfully takes the key, but Trina's friends work together to sneak into the shack where Snoutley and Raberto are sleeping and retrieve the key. Snoutley and Raberto wake up and chase after them but are unsuccessful. Trina's friends return the key, and Trina wins the competition.

Cyrano and his gang take matters into their own hands and set traps for Trina. Toborr and Penelope witness Cyrano's actions and Penelope decides to warn Trina. Trina participates in the car championship, and Nefario nervously waits for the race to begin. Despite Cyrano's attempts to sabotage Trina, she avoids the traps and races towards the finish line. Raberto falls into one of Cyrano's traps and Martin Meerkat is disappointed with the race's outcome. Trina's friends cheer her on as she approaches the finish line, but Cyrano throws a tomato at her car causing her to lose control. Trina manages to regain control and passes Nefarina and Verona, who then crash into a wall. Trina and Black Zap race side by side towards the finish line, causing the audience to become wild with excitement. The judges review the target film and declare Trina the winner. Trina's friends celebrate her victory, and Trina receives a gold medal.

Treasure Hunting in Planet Z
On that night, G was speaking with A's friends and sharing the legend of Captain F's treasure. J, K, S, A, Q, M, C, B, E, N, F, W, P, R, V, G, X, Y, O, L, I, U, and D were all listening intently. G explained that every night, Captain F would hide the treasure and leave clues in bottles. The group was excited about the idea of finding the treasure and planned to seek out П the hunter for advice.

When they arrived to see П, he revealed that the treasure was hidden in a cave and warned them that Captain F had sailed off to prevent anyone from finding it. Undeterred, the group decided to continue their search for the treasure.

As they were preparing to return home, F and N were watching and overheard their plans. F was determined to find the treasure before the others and keep it all for himself. N, however, convinced F to share the treasure with him.

As A's friends returned home, F and N plotted their own treasure hunt, unaware that the group was also on the same quest.

The next day, A and her friends gather outside and announce their plan to go on a treasure hunt to find Captain F's treasure before F and N do. As R makes an interesting discovery of a treasure map on the ground, T and S suddenly appear, curious about what the group is talking about. Ñ joins the group and explains that G has told her friends about the story of Captain F's treasure. The rest of A's friends, including the letters, arrive and express their excitement about finding gold, silver, diamonds, and emeralds. A points out the cave they need to explore and sets up teams. As they prepare to head inside the cave, Russian letters (П, Ы, Ш, Г, У, Л, Д, Ъ, Ь, Й, Э, and Ю), and K appear behind them, scaring D, B, C, and Q, but H assures them that they are friends. A and her friends walk up to G, who points to the cave where they will find the treasure. As they head inside the cave, F and N appear, determined to steal the treasure for themselves.

As A and her friends walk inside the cave, the Russian letters express their feelings about the creepy atmosphere. Despite feeling scared, they try to reassure each other and remain together. They hope to find the treasure and avoid encountering Captain Hook and F. A points out the holes in the ceiling that let in air and light. Meanwhile, outside the cave, G takes a nap, and F and N sneak in. F and N struggle with the darkness and their fear of ghosts. When the Russian letters speculate about Captain F's presence, F and N hear and shake in fear, causing F to complain about N stepping on their foot and ruining their hair.

A and her friends continue their journey through the tunnels, with R running up to A and hugging her in fear. A reassures R that they are safe together, while O hears something behind them. U mocks the idea of being scared of ghosts, but A notices two tunnels and suggests splitting up. I, U, V, X, and Y take one tunnel while L and O explore the other. In the first tunnel, I, U, V, X, and Y discover a door and an old bedroom. They find Captain F's treasure chest but cannot open it, so they peek outside and hear someone coming. In the second tunnel, L and O encounter a spider and get scared by something, but they soon encounter the five ghosts, who turn out to be I, U, V, X, and Y in disguise. The two tunnels join, and the group finds the treasure. However, F and N appear, planning to take the treasure for themselves, but the scene ends before their plans are revealed.

Elina and Laura sitting in a tree
In this episode, Moni is busy designing a dress for Elina. Patient interrupts her and demands that she stay away from Elina. However, Tree tries to calm Patient down by assuring her that Moni has no harmful intentions towards Elina.

Moni then reveals her ulterior motive, confessing that she wants to make Elina and Laura stars in Patient's upcoming theatre extravaganza. Moni is eager to have her signature included in the performance, which Tree finds surprising.

Patient remains skeptical of Moni's intentions and keeps a watchful eye on her. Meanwhile, Elina eagerly awaits the opportunity to shine on stage and make her mark in the theatre world. As the episode ends, the audience is left wondering if Moni will succeed in making Elina a star or if Patient's suspicions will prove to be true.

Moni shares a famous quote, "A dream is a wish your heart makes," which earns her admiration from Patient. However, the children in the vicinity shush them, not wanting to miss what comes next.

Moni continues with another line from the same song, "When you're fast asleep. In dreams, you will lose your heartache." Meanwhile, Elina and Laura happen to pass by and overhear Moni writing her signature.

Elina is awestruck by Moni's beautiful voice, mistaking it for Laura's hat. Laura is confused by Elina's statement and jokingly asks, "Who turned out the light?!"

Elina clarifies her mistake and exclaims that Moni's voice is lovely enough to fill an auditorium. She immediately comes up with an idea to put on a show, confident that everyone in the area will come and be impressed. Excitedly, she declares, "Gad, that's it. We'll put a show. Every one of these guys will come and BANG!"

Moni delivers some unfortunate news to Tree, stating that she had to leave town, and her signature for the performance was canceled. Tree is devastated by this revelation and expresses his disappointment.

Elina and Laura, who happen to be nearby, overhear the news and begin to panic, worried about what this could mean for the upcoming performance.

As Moni and Tree walk away sadly, they are approached by Elina and Laura. The two girls greet them, unsure of what to say.

Tree expresses his condolences for Moni's canceled wedding, saying, "Tsk, tsk, tsk. So sorry about the wedding, Moni." Moni laments that there is nothing they can do to fix the situation.

However, Tree suddenly remembers something and tells Patient that there is a way to salvage the performance. Moni and Elina look at him in surprise and ask, "There is?"

The episode ends with Elina and Laura singing a hopeful tune, expressing their belief that love always endures.

Elina is looking for Patient when they hear a moaning sound. Laura questions whether Elina heard it, and suddenly a ghost appears, causing them to run in fear.

As they flee from the ghost, it follows them closely, causing them to hide. However, the ghost eventually finds them, causing both Elina and Laura to scream in terror.

Suddenly, Humility slips and falls, causing the sheet to fall off, revealing that it was Humility all along. She lets out an eerie moan, but then stops.

Elina compliments Humility on her excellent job at haunting them, and Humility thanks her for the compliment. The episode ends on a playful note as the girls laugh and joke with one another.

F and Spanish U Go to a Halloween Costume Party
F and Spanish U were getting ready for a Halloween costume party. F was having trouble choosing his outfit, but Spanish U quickly dismissed the grim reaper and Goku costumes he suggested. Finally, Spanish U found a warlock costume and decided that was the perfect choice for him. Meanwhile, F decided to dress up as a ghost and draped a white sheet over himself. Spanish U suggested adding chains for extra spookiness.

At the party, they met up with other guests who had come in different costumes, including a police officer, a mummy, and even a tuffle from Dragon Ball named Baby. N, the host of the party, started the costume rating, and Spanish U's warlock outfit won first place. After the party ended, everyone went back to their homes, and F and Spanish U took off their costumes and went to sleep.

PrincessTricktyy197's You're Great to Be a Ghost
Trix appeared and startled Kuromi, who was busy building a card tower. "Boo!" exclaimed Trix. Kuromi got frightened and toppled her card tower. "Yikes! Trix!" she exclaimed. Trix apologized for scaring Kuromi and explained that she was a ghost who loves to make spooky noises and float around. Kuromi, who realized that she too was a ghost, suggested that they should be scary together. They went outside and started singing the first verse of "It's Great to Be a Ghost," in which they expressed their joy of being ghosts and making eerie sounds.

N, F, and Trix's friend Kuromi are playing hide-and-seek. Trix realizes that the best part about being a ghost is to haunt people, and they decide to haunt their friends. While N and Miss Naughty hide, Trix and Kuromi make spooky sounds and frighten them. N and Miss Naughty decide to find the ghost and follow the sounds. However, they get nervous when they realize that they are getting closer to the ghost. Suddenly, Trix and Kuromi shout "boo" and startle them. Everyone except L and O bursts into laughter.

Trix and Kuromi successfully scare their friends N, F, Miss Naughty, and some others. The gang enjoys the prank and decides that they want to be ghosts too. However, F and Miss Naughty are nervous about being ghosts. N assures them that there is nothing to be nervous about and encourages them to join in the fun. The gang starts singing the second verse of "It's Great to Be a Ghost" and soon everyone is shouting "boo." F overcomes his nervousness and joins in on the fun. The gang continues to sing and shout "boo" as they enjoy the thrill of being a ghost.

Kuromi and his friends have transformed into ghosts and are looking for a place to haunt. They decide to turn a regular house into a haunted one, complete with a rickety fence, cobwebs, and a giant creaky front door. As they approach the house, they realize they can see right through each other and feel transparent. They try to enter through the front door, but it is locked. However, they remember they can float through the doors since they are ghosts. They give it a try and successfully make their way inside the house with their ghostly noises. F, who was a little nervous about the whole thing, eventually gets the hang of it and joins in the fun.

The gang enters a spooky haunted house, with Miss Naughty, Trix, Kuromi, and N reveling in the eeriness of the place. However, F feels nervous around haunted houses. The gang decides to practice their haunting skills and scare unsuspecting strangers. Trix demonstrates her spooky skills with a "Wooo-ooo-ooo" sound, and N suggests they walk by Trix for her to scare them. Trix successfully spooks the gang, and F feels unsure about doing something spooky himself.

The group of friends, consisting of N, Trix, Miss Naughty, F, and Kuromi, are inside a spooky haunted house. They decide to practice scaring each other like ghosts. Trix demonstrates her ghostly abilities, and the others are impressed. N then decides to turn invisible and move things around to scare the others. When N succeeds in frightening them, they praise N's ghostly skills. Suddenly, the doorbell rings, and the group wonders if it could be an unsuspecting stranger they can scare.

The group of friends are in a spooky haunted house, trying to scare each other. Suddenly, there's a knock on the door. It's L and O, who introduce themselves as letters and seem unfazed by the spooky surroundings.

Trix suggests they try to scare L and O, and the group agrees. They plan to jump out and yell "Boo!" when Trix opens the door. But when L and O come in, they don't seem scared at all. The group tries to convince them that they're ghosts and that the house is filled with creepy cobwebs and shadowy staircases, but L and O are unimpressed. They even sing a song about how there's nothing scary about the haunted house.

The song ends, and the group is disappointed that they couldn't scare L and O. But they still have fun together, and the spooky atmosphere doesn't seem as frightening anymore.

The gang, consisting of Trix, N, F, Kuromi, and Miss Naughty, are trying to scare L and O, who claim to not be afraid of anything. The gang decides to play "hide and go boo" and explain the rules to L and O. While they hide, F expresses concern about not being good at scaring, but the gang tells him not to worry. When L and O start counting, everyone rushes to find hiding spots. F ends up hiding with N in the library, and they urge him to hide quickly. L and O start looking for them, and the gang jumps out to scare them. They end the game with a song, "Hide and go Boo."

The story opens with L and O boasting about their lack of fear. Trix, Kuromi, Miss Naughty, and N decide to challenge them to a game of hide and go boo, where the goal is to scare L and O. F, who is not confident in his scaring abilities, reluctantly joins in.

As they hide, L and O count to ten and then search for the ghosts. Trix hides in a painting, while Kuromi and Miss Naughty hide behind an umbrella stand. F runs to the library, where N tells him to hurry up and find a hiding spot. L and O search for the ghosts, but they are not scared when Trix jumps out of the painting and surprises them.

However, their bravado is short-lived as they hear a spooky noise coming from the library. The gang investigates and finds N's floating book, which they think is very spooky, but L and O still claim they are not scared. Miss Naughty suggests that F can scare them, but the story ends before we find out if he succeeds.

Overall, the story is about a group of characters trying to scare each other, with L and O initially claiming that they are not afraid of anything. However, they are eventually proven wrong when they encounter spooky situations.

L and O are searching for F, who is supposed to be hiding from them. However, F is worried about not being scary enough and not having enough time to practice. L and O call out to F to come out of hiding. F is nervous, and he doesn't know where to hide. As they search, a song called "When I'm Booin" begins to play.

As they search, N, Trix, Miss Naughty, and Kuromi join in the search. However, no one can seem to find F. L and O suggest that F might be hiding upstairs. Just then, F activates a secret passageway, causing the gang to jump in surprise. The passageway opens, revealing a hidden room that F has been using to practice his scares.

L and O are amazed at F's spooky hideaway and congratulate him on his hiding spot. F is pleased to show off his spooky tricks, and the gang is impressed by his scares.

F is trying to practice being a spooky ghost, but he's not having much luck. Suddenly, he bumps into something and a cloak falls on him. He thinks he's been attacked by a ghost and starts screaming for help. But then he realizes it's just him in the cloak, so he starts making ghost noises and laughing.

Meanwhile, L and O are looking for F and calling out for him to come out. F decides to scare them, so he jumps out and yells "Boo!" The gang all scream and run away, but F chases after them, giggling all the while. They run upstairs, but F is right behind them, still trying to scare them.

Finally, the gang manages to escape through a door, but L and O get stuck in a closet. F follows them in and scares them one last time before the cloak falls off, revealing his identity. The gang all laugh and decide to call it a day.

The gang is exploring a haunted house when they are suddenly frightened by a spooky ghost. After a few scares, they realize that the ghost is actually their friend, F, wearing a cloak. They have a good laugh about it and continue exploring the house. However, they soon hear a growling noise and fear that there might be another ghost. It turns out to be Kuromi's tummy rumbling, and they all decide to leave and have some snacks. As they walk away, they reflect on their spooky adventure and agree that it was a lot of fun.

The gang finishes their adventure and sings a goodbye song before heading back to the house for a snack. Trix suggests they have apples, which everyone agrees to. Inside the house, they enjoy their snack as the episode comes to an end.

The Impractical Fool's Deleted Scene
Katie sat on her balcony trying on her binoculars, enjoying the view. Suddenly, she spotted John eating food in her place. But in the other direction, she saw Monica sneaking forward. Katie quickly understood what was happening and called Milly for help.

"Milly, a girl is trying to take John," Katie said urgently.

Milly was hesitant. "What should I do? I can't handle her alone."

"Go to the window, Milly, and see what they're really up to," Katie urged.

Milly reluctantly looked out the window and saw Monica approaching John. "Why, that fat skink. I'll show her," Milly muttered under her breath.

Monica gave John a nut, and Milly suddenly let out a loud moan, sounding like a ghost. Monica and John watched in horror as they thought there was a ghost in Milly's place.

But Milly quickly lifted the sheet up and revealed herself. "Katie figured I was going to haunt," she said with a smile.

Monica was still shaken. "Tevin, a ghost scared me," she told him.

Tevin was unimpressed. "I'm not paying you for fairy tales," he replied.

As it turns out, there was no real danger to John, and the ghostly scare was just a playful prank orchestrated by Katie and Milly.

That one part from Milly's Treasure Hunt
As Milly and her friends continue their journey, Emmy runs up to Milly and hugs her in fear. Milly reassures Emmy that they are safe together, but Monica hears something behind them. Whitney mocks their bravery and fearlessness. Milly notices two tunnels and decides to split up. Olivia, Penny, Samson, Leo, and Leah go down one tunnel, while Tevin and Monica explore the other. In the first tunnel, Olivia discovers a door and opens it to reveal a bedroom. Samson grabs old sheets, and Leah suggests that Captain Seashore's treasure might be hidden there. They find the treasure chest, but it won't open. Meanwhile, in the second tunnel, Tevin sees a spider and runs to Monica. They hear a moaning sound and see five ghosts coming towards them. They panic and run away, dropping the treasure map. The ghosts turn out to be Olivia, Penny, Samson, Leo, and Leah in disguise. The two tunnels join, and Milly and her friends find the treasure. However, Zora and her henchmen appear and plan to take the treasure, claiming it's for Milly's own good.

PUMPKIN 2.0
Cloudy, with a thick accent, introduces a breaking story in which a salesman shares his terrifying Halloween experience. The clip shows Yellow Face being silenced with glue and hit with pumpkins. Despite the interruption of the clip, Yellow Face promotes Pumpkin 2.0, a Jack-O'-Lantern with military-grade LEDs, while testimonials from satisfied customers are shown on screen.

Short animations then play, depicting various Halloween experiences, including Pencil giving low ratings to David and Dora's costumes, Leafy getting grabbed by an unseen figure, and Blocky scaring Woody and Leafy with a mask. The group then gathers to show off their Halloween treats, with Pen receiving a vomit-covered Rocky.

Cloudy returns to introduce an early animation of Firey and to remind viewers to stay away from trick-or-treating and instead enjoy Pumpkin 2.0. Golf Ball agrees and shoos Yellow Face away. The final animation shows Teardrop being robbed of her cake by an eel, leading to angry credits and a call to subscribe for more episodes.

Haunted House
On Nightmare Night, the Mane 5 go trick-or-treating, but when they knock on Posey Bloom's door, her flowers turn into spaghetti due to Sparky Sparkeroni's fire breath. Upset, the group seeks out spookier thrills and finds a supposedly abandoned haunted house. Inside, they split up and explore, but Opaline and her minion Misty are there, planning to capture Sparky for his dragonfire. Chaos ensues, with the group getting stuck in cobwebs and fleeing from Pegamice, while Misty fails to capture Sparky, who ends up causing a lot of destruction with his fire breath. Eventually, the group makes it out and realizes that the abandoned house wasn't really abandoned after all.

Main Episode
Charity and her friends are excitedly preparing for Halloween, setting up decorations to create a spooky atmosphere. Lollipop expresses her concerns about decorating with monsters, but Charity assures her that everything will be fine. However, while on a ladder, Lollipop falls and is caught by Charity. Despite the scare, they continue to work and finish the decorations.

As they admire their work, Sympathy approaches and asks for their help in sewing costumes with Vitality. Charity agrees, and the group begins to work on creating their costumes with enthusiasm. Amity and Yummy confirm that this was the reason they were making costumes, to which Prudent agrees. The episode ends with the friends happily working together to prepare for the upcoming Halloween festivities.

Charity meets Sandra, who tells them about how she saved herself from a situation involving someone named Kinda. Another Kinda interjects, causing some confusion. Nonetheless, Charity expresses happiness about Sandra's safety. Sandra then proposes to tell a story about Lollipop's encounter with a ghost, which everyone agrees to hear.

The scene fades to Sandra narrating the story to Charity and friends, with a flashback to Lollipop's castle. Sandra starts by explaining that Lollipop was frightened by a ghost. The story unfolds, and the group listens attentively to the eerie tale.

Sandra's Story
Lollipop is handed a camera by Gelatin, who explains how to use it. Lollipop is eager to test it and runs outside to the balcony to take a picture of herself against the night sky. Gelatin takes the photo, and Lollipop is excited to see it. However, Flower notices something strange in the photo and freaks out, jumping into Lollipop's arms. Shanty, a ghostly figure, appears in the photo, causing Lollipop to become nervous. However, she hides her fear and declares that she wants to fight off the ghost. As she returns to the castle, she begins to shiver, unsure of what to expect.

Lollipop, the owner of a castle, visits Miranda to inquire about the appearance of Shanty. Miranda confirms that Shanty is holding a grudge against Lollipop and will appear in her castle that night. Lollipop, feeling nervous, hurries back to the castle with her troops. They discuss the possibility of ghosts and frauds, but their conversation is cut short as they realize the bridge they are crossing is closing down. The car slides down, and they all tumble to the ground. Foldy and Stapy arrive and apologize for the bridge malfunction, but Flower orders them to investigate the cause. Lollipop sees the Shanty picture flying towards her and hides her face in fear. Despite her fears, she smiles and tells her troops to follow her back to the castle.

At Fanny's house, Shanty paces back and forth, worried about his own existence as a ghost. Tina, Phantasma, Tessa, Clarissa, and Gracie try to calm him down and come up with a plan. Suddenly, Lollipop enters the house and is surprised by everyone's behavior. The group explains that they had a strange encounter with Shanty and believe he is the leader of ghosts.

Lollipop tries to reason with them, but they insist it's true. Ghost 3 even accuses Lollipop of not believing in paranormal activities. Lollipop covers her ears and screams, denying the existence of ghosts. The group continues to argue, but Lollipop decides to leave, frustrated with their beliefs.

As she exits the house, Lollipop starts to reconsider her stance on ghosts. She begins to investigate the paranormal activities around her and eventually starts to believe in their existence.

Lollipop, skeptical of the existence of ghosts, wanders alone in her castle when she hears footsteps. Suddenly, Flower and Teardrop appear, also frightened by the noise. Lollipop decides to investigate and find the source of the noise, despite Flower's hesitation. Meanwhile, Fanny, Barf Bag, Remote, Firey, Gaty, Ice Cube, and Book gather and discuss Lollipop's whereabouts and the possibility of ghosts. Gelatin, Leafy, Balloony, Flower, and Teardrop become excited about the prospect of Lollipop's presence and suggest she may be scared of ghosts. Fanny proposes a plan to capture ghosts and assigns roles to the group. Barf Bag and Remote are pleased with their disguises, and Fanny, Barf Bag, and Remote become disguised as ghosts while Firey, Gaty, Ice Cube, and Book hide behind walls. Balloony leads the group to find Lollipop.

As Gelatin, Leafy, Balloony, Teardrop, and Flower search for Lollipop, they finally find her and jump into her arms happily. Lollipop urges them to use their heads and figure out what to do next. Suddenly, the restroom door opens, causing Lollipop and her troops to crash to the floor. Lollipop's troops leave, and she becomes frightened after hearing the sound of ghosts moaning eerily. She runs screaming through the hall until she sees Fanny, Barf Bag, and Remote disguised as ghosts. They scare her, and she runs away. Her guards wake up after hearing her screaming inside the castle.

Main Episode
The scene then fades to Charity and her friends listening to the scary story.

Charity comments on how scary the story is, and Sandra suggests they have a great Halloween party. Charity's friends cheer in agreement.

Charity, Vitality, Temper, Amity, Patient, and Yummy were getting ready for the Halloween party. They were all gathered in Charity's house, sewing their costumes together. Once the costumes were ready, Amity and Yummy put on their outfits followed by Charity, Temper, Patient, and Humility.

As they stood there in their costumes, Kind and the others entered the room, impressed by the friends' attire.

Kind: "Charity, you and your friends look amazing! You're all ready to go to the Halloween party!"

The friends were thrilled to hear this and couldn't wait to show off their costumes. They left the house, making their way to the party, where they danced and celebrated the spooky holiday together.

Charity is getting ready for bed when he notices his mouth is dry. He gets out of bed to get a glass of water, but on the way he sees that the living room is a complete mess and that spaghetti is falling from the ceiling. He opens his stomach and puts the spaghetti inside, revealing that he had not eaten it.

A loud noise coming from upstairs scares him, but it turns out to be Sympathy, who is sleepwalking. Charity tries to wake him up but nothing works until he sets his alarm clock off in Sympathy's face. Sympathy continues to sleepwalk and causes chaos in the kitchen before heading outside, with Charity following him.

Sympathy sleepwalks across the street and towards another house, while Charity tries to stop him. Sympathy enters the house and Charity follows him inside, worried he might wake the people up. Sympathy nearly knocks over a vase before making loud noises that nearly wake the male fish up.

Charity calms Sympathy down before getting kicked out and landing on the ground. Sympathy continues to sleepwalk and follows the scent of fumes coming from a Steakhouse.

The episode begins with green fumes seeping through the air, and Sympathy sniffing it and yawning. Charity sniffs the fumes, identifying them as bleach, but the fumes suddenly form into a fist and punch Charity in the face. The source of the fumes is revealed to be the Steakhouse, and Sympathy enters it to investigate. He discovers a pot full of chum leftover from Plankton and proceeds to eat it, despite Charity's protests. In the process, Charity accidentally drops the pot into his mouth and becomes sick, emitting a green fume that takes the shape of a skull and breathes into Charity's face.

Sympathy then sleepwalks into a dance studio, where he performs a little dance before wandering off the stage. Charity follows and watches Sympathy slip on a banana peel and sleepwalk into Cedar Point. Sympathy ends up sleepwalking on the tracks of the Neck Breaker roller coaster ride, and Charity hops into a roller coaster car to follow him. Meanwhile, elsewhere, a group of characters discuss a ghost that has taken the letter "B" from various objects, including a bike and a bed, and is headed towards Sympathy's house.

Back at Cedar Point, Sympathy continues to sleepwalk, muttering about needing the letter "B" to make bags. The ghost appears, wearing Sympathy's hat and pretending to be him. Charity reaches out to grab Sympathy, causing him to fall off his pants and knock the sheet off. Charity then realizes that Sympathy has been sleepwalking and taking everyone's letter "B's." Sympathy falls back into his pants, and Charity falls off the roller coaster car, holding onto Sympathy as they slide up to the top of the track.

After a few seconds, Sympathy descends downward, and Charity screams at the top of his lungs. Sympathy flies off the track and lands near his house, and Charity sends him back to bed. Sympathy steps on a pebble, causing him to yell "ow," and Charity falls asleep from exhaustion. Sympathy notices Charity sleepwalking into the street but assumes he'll be fine and goes back to sleep. The episode ends with the sound of Charity getting run over by boats.